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(Integers)

A card game where the greatest or least integer in a set must be identified.

(Fractions)

A matching game pairing combinations of pictorial and numerical representations of fractions.

(Trigonometric Functions)

Explore the key properties of *y* = sin *x*, describe the key properties resulting from a transformation of *y* = sin *x* and classify a variety of graphs and contextual situations.

(Whole Numbers)

Practise addition, subtraction, multiplication or division. For single operation games the unknown value is the result (e.g., 3 + 5 = ?). For mixed operation games the position of the unknown value changes (e.g., 3 + ? = 8). Players determine the unknown value and drag the glove to the correct answer on the number line.

(Whole Numbers)

Levels for numbers up to 50 show a variety of representations. For these levels, players drag the glove to the corresponding numeric value on the number line. Levels for numbers above 50 show numeric values. Players locate these values on number lines showing different scales.

(Integers)

Integers are located on a number line by placing a glove to catch a numbered ball.

(Linear Growing Patterns)

Match various representations and characteristics of a linear growing pattern in the fewest number of rolls.

(Integers)

Place integers to create sums that are positive, zero, or negative.

(Integers)

A tile-based game matching either opposite integers or an integer with its counter representation.

(Linear Growing Patterns)

A tile-based game matching pictorial, graphical or pattern rule representations.

(Fractions)

Create a path from one fraction to another to get to the desired fraction.

(Fractions)

Clear a pyramid of fraction cards by matching them with whole number cards. Select pairs of cards which when multiplied make a whole number.

(Fractions)

A matching game pairing combinations of pictorial and numerical representations of fractions. Play cards face-up or face-down as a memory game.

(Integers)

A matching game pairing combinations of integers, word expressions, number line representations and/or counter representations. Play cards face-up or face-down as a memory game.

(Linear Growing Patterns)

A matching game pairing combinations of pattern rule, pictorial, graphical, algebraic and story representations for linear growing patterns. Play cards face-up or face-down as a memory game.

(Trigonometric Functions)

A matching game pairing combinations of terminology, graphical representations, definitions, values, and equations for key properties and transformations of sine functions. Play cards face-up or face-down as a memory game.

(Whole Numbers)

A matching game pairing combinations of pictures and whole numbers 0 to 5, 0 to 10 or 0 to 20. Play cards face-up or face-down as a memory game.

(Linear Growing Patterns)

Determine the Robot's rule for linear growing patterns by using input/output pairs.

(Trigonometric Functions)

Choose the sweeper or dancer to practice graphing *y* = sin *x* using a variety of different scales.

(Integers)

A series of less than and/or greater than questions are asked to identify a secret integer.

(Trigonometric Functions)

Identify transformations that changed the original curve into the image curve.

Fractions

(Fractions)

A matching game pairing combinations of pictorial and numerical representations of fractions.

(Fractions)

Create a path from one fraction to another to get to the desired fraction.

(Fractions)

Clear a pyramid of fraction cards by matching them with whole number cards. Select pairs of cards which when multiplied make a whole number.

(Fractions)

A matching game pairing combinations of pictorial and numerical representations of fractions. Play cards face-up or face-down as a memory game.